curse of strahd pc level

But one much crueler, much more revealing of Strahd's character as a monster that enjoys suffering is conscious undead. right from the get-go. Death house took 2 sessions for them to complete. Looks like you're using new Reddit on an old browser. If you have less, maybe start at level 4. Unlike regular undead, their eyes remain glossy and full of life. We talk about this in more detail in another post, which we’d love for you to check out. Also considered starting them at 3rd level and running death house, maybe beefing up things, but it seems deadly enough already. He charms Ireena, takes her away while the party fights through the heaps of zombies. purchasing our adventures and supplements in our shop. After they finished death house they reached level 3 and then began the meat of the campaign. I think Death House definitely gets the feel of CoS ("Oh God, Oh God, We're all going to die!!!) Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Pocket (Opens in new window), Click to email this to a friend (Opens in new window). A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. It would be quite climactic, and i feel like the risk of turning to dust unless the party's cleric has remove curse prepared, is quite suiting the adventure. I ran a CoS and we did death house, even though the party was already level 3. Starting Curse of Strahd this week and I’m trying to decide if it’s better to start them at 3rd level and jump into the meat of the adventure, or if I should start them at 1st and run death house. That said, if you run it as brutal as possible, feel free to start them at level three. The problem being, the players are lvl 9, and we wanted to keep their PC's to develop the story some more (in this case, They are looking for Strahd on behalf of their friend, Orron, who's an Inkeeper in one of the biggest towns in the Campaign, who happens to also be a Vampire. They survived, but it was pretty rough. I ran the entirety of CoS and started out with death house. I was thinking as much. Depends on your number of players. Now, the party is level 9, so i'm wondering - as far as Argynvostholdt, Amber Temple and Ravenloft will probably suffice in providing the players with some difficulty, i don't see how Wolves and Zombies might do so, unless i'll bump up either the number of monster's, or their HP.I was thinking of replacing wolves with Dire Wolves, and Zombies with some homebrew stuff that is a bit more hefty, while maintainting the "Strahd Zombie" feature. Now, there’s certainly a spectrum of possibility depending on how you and your DM want to run the storyline, so make sure to have that conversation. If you do Death House, maybe start them at lvl 2, and milestone them to 3, if they finish, or +1 to each of those, and then set them loose in Barovia. Orron, who maintained his humanity and decided to prey upon animals that his tavern provided as food, asked them to Kill Strahd or convince him of releasing him of Strahd's unaware influence. Undead seems to be a dreadful destiny for sure. Spent half of what was going to be a one-shot dealing with Donavich; my six Lvl2 characters dealt with that, then they got to the house. So, as in the title, i'm taking a detour from a campaing i run for my players, to delve into Barovia. Curse of Strahd is Dark. They might need to learn the hard way that Strahd is far more to reckon with than the average vampire. It was challenging, at points, but they got through, and reached level 3. It's been so much fun. I would only start them at level 1 if the group is predominantly new players other wise I would go to lv 3. You're probably going to want to double down on the "without the Holy Symbol of Ravenkind your spells will not create sunlight, even if they say they do" thing, given the party's level. So i was thinking, instead of having the players play an excruciating verson of Jenga, i would just give them zombies a feature simillar to Mummy's Rotting Fist. As for wolves, I'd suggest using Dire Wolves and Werewolves more often. Strahd has bit him by accident, when he feasted on Orron's lover, while they were sleeping together. Press J to jump to the feed. It will still be a challenge. I wouldn't give them an ally and all the artifacts could be in the castle. We started at level 1 with a group of 5 players. Hear me out-- why not make the zombies into wraiths or mummies? Also considered starting them at 3rd level and running death house, maybe beefing up things, but it seems deadly enough already. I'm definietly stealing the idea of not being able to create sunlight withough the Holy Symbol, damn. Murdering a few lvl1 characters should also impress on your players that it's a dangerous campaign, and that even good decisions can still get you killed... or worse. 5 or more: start with level 1 and run death house. More posts from the CurseofStrahd community. If it's part of another campaign, you probably wouldn't want to spend too much time in Barovia or you might risk them being too powerful for your campaign when they leave. Cookies help us deliver our Services. HELP / REQUEST. They are they sent by Ismark to Ravenloft, meeting Madame Eva along the way who does reading or them, assuring that all the materials to defeat Strahd are in the Castle. Our run through Death House got delayed; the party appeared in Barovia, but I let them explore the town, to eventually "find" the DH, and they hit the Church, first. New comments cannot be posted and votes cannot be cast. Log in. 4 or less: start with level 3 and run death house. Either way, if you run death house as written, you'll probably get a few casualties. We started Death House at level 3 with 6 PC's. Have them arrive at Barovia, meet Ismark, they try to help Ireena bury her father, after which strahd arrives with his minions. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. TBH i feel like the loathsome limbs of Strahd Zombie's is just bogging the flow of the encounter down, with all the d20's i have to roll every time it takes damage (and it'll take damage with every attack, unless the players roll nat 1, at that point). Should I start at 1st or 3rd level? Press question mark to learn the rest of the keyboard shortcuts. For mood setting during play, we used a few different soundtracks from Syrinscape last night, which was awesome! Especially Strahd Zombies, you could slap the loathesome limbs feature onto mummies and suddenly you have cursed mummy hands crawling along the floor trying to afflict the party. My take: Strahd has cursed those who betray him to remain sentient as their bodies walk the land. So, as in the title, i'm taking a detour from a campaing i run for my players, to delve into Barovia. I use milestone leveling and after session 1, had them reach level 2. It's definitely going to be too easy if you start them at 3 and run death house unless you beef it up. Sorry, your blog cannot share posts by email. By using our Services or clicking I agree, you agree to our use of cookies. Unless many have done CoS, and DH, before, I'd say maybe don't skip it. You might want to run just Ravenloft (and maybe the Amber Temple). Maybe you’re already aware of this but, by and large, first impressions, this is a pretty dark campaign. Starting Curse of Strahd this week and I’m trying to decide if it’s better to start them at 3rd level and jump into the meat of the adventure, or if I should start them at 1st and run death house. Just don't be too surprised if they stumble into too-high territory; I'm having some trouble the other way, as my party is now lvl 6, and six of them, so I've had to go through various encounters, and reinvigorate them, to keep a challenge, but if you have a more typical group size (four), you should have less issue, and more fun keeping them alive. To DMs who’ve run CoS, what did you guys lean towards? Outside of that, the difficulty shouldn't be too hard to adjust. I'm a player, not a DM, but we didn't run Death House and started off at level 3. Essentially: Strahd Mummies. Death House is dangerous, so it won't be a cakewalk even at a couple levels above the standard recommendation. I love Death House and don't recommend skipping it. Running Curse of Strahd for PC's of Level 9. This subreddit serves as a helpful place for anyone running the Curse of Strahd module for D&D 5e. Press question mark to learn the rest of the keyboard shortcuts. Post was not sent - check your email addresses! And be prepared for them to think they can handle Castle Ravenloft without being truly ready for it, if they're like my group and get overconfident the more levels they gain.

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