orc war chief 5e

Strength and power are the greatest orcish virtues, and orcs embrace all manner of mighty creatures in their tribes. Stephen White correctly points out that spiritual weapon doesn’t require concentration, so even while that spell is up and running, the Eye of Gruumsh can still cast bless, guidance or resistance, of which bless is clearly the strongest. I flaked out on that. AC 15: WC av 19.2, O goes up over 2.2 from 5.55, 9 is worth it. Ordinary orcs aren’t smart enough to strategize, but orogs are. How do you define “stronger and tougher”? (Before the encounter begins, use the table on page 82 of the Dungeon Master’s Guide to determine which side is stronger. A group of orcs will initiate parley against a party that approaches between 30 and 60 feet of them, although this “parley” will consist mainly of demands, threats and taunting on their part. Thaumaturgy is interesting, but one has to consider its primary application to be during the parley phase, when the orcs are trying to maximize their fearsomeness. Hit Points 15 (2d8 + 6) Orcs gather in tribes that exert their dominance and satisfy their bloodlust by plundering villages, devouring or driving off roaming herds, and slaying any humanoids that stand against them. If they succeed, the orcs will believe their lie. “All its attacks” are one attack. If there’s a PC between 30 and 60 feet past the one the orc has just felled, it will have a chance to use Aggressive (bonus action) again—so why not? Post was not sent - check your email addresses! Ordinarily, therefore, its expected damage per round is 6.2 hp. At a two-thirds chance to hit, it’s an even match. But really, many orcs are in fact stronger than half-orcs. If reduced to 6 hp or fewer, they will Disengage (action) and retreat (move) unless other orcs they’ve been fighting alongside have been killed, in which case they themselves will fight to the death. Leadership and Might. Medium humanoid (orc), chaotic evil. The Orc War Chief has the ability to straight-up deal an extra 1d8 damage on every attack. Smarter and wiser than an ordinary orc but not any stronger or tougher, the Eye of Gruumsh is distinguished most by its spellcasting ability. Tribes like Plagues. This FREE document provides a few other orc types to help flesh out any tribe or warband, ranging from CR 1/2 to CR 3.. Ogrillon Behemoth (CR 2) Orc Brute (CR 1) Orc Campaigner (CR 2) Orc Fury (CR 3) Orc Sniffer (CR 1/2) Nicely written, one point of clarification though: Spiritual Weapon does not require concentration. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. By continuing to use our site, you consent to our use of cookies. Age. Thanks again. Buy Oath of Deliverance on the DMs’ Guild. The immediately following Spiritual Weapon attack is not made with advantage because a target successfully commanded to fall prone doesn’t do so until its own turn. Factions represent the players in these conflicts. They’ll charge, they’ll fight hand-to-hand, and they’ll retreat only with the greatest reluctance when seriously wounded. Since then, the orcs have taken particular joy in slaughtering elves. The tribe then sets out en masse to carve a bloody path to its new territory. Would an orc war chief have any way to calculate this? Hi all, I've got an orc war chief, and I'd like to give him a magic belt. I’ll edit the article accordingly. Orcs that have retreated will seek an opportunity to attack again while the party is weak. Orcs build only for defense, making no innovation or improvement to their lairs beyond mounting the severed body parts of their victims on spiked stockade walls or pikes jutting up from moats arid trenches. It would simply know intuitively, from its battlefield experience (which comes mostly from fighting other orcs, who have AC 13), that issuing a Battle Cry before charging seems to make a difference in a group of 10 or more orc warriors, while in a smaller group, it doesn’t. “I’ve always said, the Dungeon Master is the whole world except for his players, and as a result, I spend countless hours prepping for my home group. Command can have a tide-of-battle-swinging effect. The cost/benefit analysis hinges on which is expected to do more damage: a horde of orcs with advantage or a single orc war chief swinging his greataxe. The PCs may also try to bluff their way past the orcs by making a Charisma (Deception) check with disadvantage (no disadvantage if they’ve been talked into indifference), opposed by the orcs’ Intelligence or Wisdom, depending on the nature of the bluff. That’s not enough for the Eye of Gruumsh to give up its own Attack action. Bless is a strong spell, but it doesn’t provide bonus actions the way spiritual weapon does, so on the basis of action economy alone, it has to take a backseat. (Being fanatical valuers of physical courage, orcs—unlike most creatures—are more willing to fight to the death.). The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. If the player and the orcs both succeed, the orcs appraise the situation, attacking immediately if they’re stronger than the party but retreating if they’re weaker. Any parley with the orcs will be brief (no more than a handful of chances to cajole, bluff or bully them) and somewhat one-sided, as the orcs will issue nothing but demands and threats. Our way of saying thanks! Turning his injury into a baleful gift, Gruumsh grants divine might to any champion who willingly plucks out one of its eyes in his honor. Are 3 attacks at Advantage better than 4 normal attacks? One orc’s expected damage per attack is 6.2 hp—not as much as the Eye of Gruumsh’s expected damage per attack—but two orcs’ expected damage is double that, and three orcs’ expected damage is triple that, and so on. When Gruumsh claimed the mountains, he learned they had been taken by the dwarves. Studded Leather Armor of Force Resistance. Aggressive. At a 50 percent chance to hit, three attacks with advantage are slightly better than four without. An orc war chief is an extremely formidable opponent, even more so than an orog. A regular orc, with +5 to hit, has a 65 percent chance to hit an AC 13 opponent; it does an average of 9.5 hp of damage with every hit, and it gets only one chance per round. Unlike goblins and kobolds, orcs are strong and tough. On its second round, it will cast. Challenge 1/2 (100 XP). The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, NPC Tactics: Guards, Thugs, Veterans and Knights - The Monsters Know What They’re Doing, Orcs Revisited - The Monsters Know What They’re Doing, DM Guide: Orcs of Wyvern Tor | Lost Mines of Phandelver Guide | cros.land, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Gruumsh One-Eye. (My own inclination is to have orcs that see their fellows retreating successfully be more willing to retreat themselves, while orcs whose fellows have been slain will fight to the death themselves.) However, the fact that orcs have any social skill at all—even if it’s just Intimidation—suggests that there ought to be some opportunity to interact before combat begins. Hope this helps. Greataxe. The first two, frankly, strike me as un-orc-like, while the third strikes me as very orc-like. This is a totally different ballgame. Thanks for helpful insights. Therefore, there’s no reason at all for the orc war chief to wait to use it, save one: the war chief has to forgo its own Attack to use it, because Battle Cry is an action. Buy We See It Differently on the DMs’ Guild. Orcs initiate combat by charging, using Aggressive (bonus action) plus their movement to close the distance between themselves and the party’s front line, followed immediately by Attack (action) with their greataxes. Against AC 13 (what most orcs are used to, as mentioned above), with +5 to hit, the Eye of Gruumsh has a 65 percent chance of doing an average of 11 hp of damage, for an expected damage per round of 7.2 hp. Therefore, for the Eye of Gruumsh to forgo an Attack action in favor of casting command, the effect of the spell needs to inflict expected damage of at least 8 hp. Javelin. Adventurers are notably above-average individuals. 25.2, orcs without adv. Sorry, your blog cannot share posts by email. I suggest that the numbers need mild adjustment, and some thoughts about other AC possibilities. Each place that Gruumsh wanted had already been claimed. Have the player make a DC 20 Charisma (Intimidation) check, opposed by a Wisdom check for the orcs. They set the remains of villages and camps ablaze, then retreat whence they came, their bloodlust satisfied. And what if the orcs are accompanied by… say… an Ettin, or a Hill Giant, or an Ogre, or some other ally? Update your cookie preferences. The Eye of Gruumsh still charges with all the other orcs, because otherwise, its Aggressive feature would be wasted. From this, we can determine that the orc war chief will prefer to use Battle Cry rather than Attack when it commands a force of at least 10 ordinary orcs. Gruumsh’s Fury is a passive feature that increases the orc war chief’s weapon damage by 1d8 on every hit. A preoccupied DM may easily forget that as long as the Eye of Gruumsh is concentrating on spiritual weapon, it can’t cast any other spell that requires concentration; this scratches guidance, resistance and bless off the list. Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused. I don’t think this necessarily makes it worth it for the Eye to use Command in a 1v1 duel say, but it does have an effect.

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